AI Insights · Timothy · April 2022
Top 5 Season Pass Games Performance on Unified Platform in Russia Q1 2022
An overview of the performance of the top 5 Season Pass Games in Russia during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Season Pass Games in Russia showed varied performance trends on a unified platform. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Subway Surfers experienced a significant drop in weekly revenue, starting at around $5.8K at the end of December and declining to approximately $459 by the end of March. Weekly downloads also showed a downward trend, beginning at 334.9K and ending at 207.2K. However, weekly active users remained relatively stable, fluctuating between 3M and 4.2M.
Race Master 3D - Car Racing had a more stable revenue pattern initially, with a peak of $1.6K in mid-February before dropping sharply to just $66 by the end of March. Weekly downloads saw a steep decline from 316.8K at the end of December to just 21.6K by the end of March. The weekly active users also decreased significantly from 1.5M to 790.5K during the quarter.
Standoff 2 showed a steady revenue decline from $355K at the end of December to around $60K by the end of March. Weekly downloads remained relatively stable, fluctuating between 129.3K and 205.7K. The game maintained a strong base of weekly active users, ranging from 4.9M to 5.5M throughout the quarter.
PUBG MOBILE saw an increase in weekly revenue, peaking at approximately $458K in the third week of March. Weekly downloads were stable, ranging from 122.9K to 175.4K. The game also maintained a solid number of weekly active users, reaching up to 5.1M in mid-January before stabilizing around 4.7M to 4.8M towards the end of the quarter.
Brawl Stars had fluctuating revenue, peaking at around $652K at the end of January before dropping to $109K by early March. Weekly downloads showed a downward trend, starting at 281.1K and ending at just 15.9K. Despite this, the game maintained a high number of weekly active users, fluctuating between 11.6M and 17.5M.
For more detailed insights and data, visit Sensor Tower.